Tuesday, July 9, 2013

GTA V Trailer reveals so much you can do

July 9, 2013

By Nick Tricome



Rockstar Games really isn't playing around. There is a lot to do and see in Grand Theft Auto V, maybe more than in any game to date.

Check the trailer below to see for yourself.

Monday, July 1, 2013

No excuse. Xbox One has to launch worldwide

July 1, 2013

By Nick Tricome


At the conclusion of Microsoft's E3 press conference it was announced that Xbox One would launch this November in 21 countries across the globe, rather than having a worldwide release.

A big reason why the new console will see a limited release around the world is because of Microsoft's original online strategy, where the console would have to connect to the internet at least every 24 hours.

A week later, after much feedback, Microsoft put their online strategy on the back burner, yet the 21 country launch is still in place.

It probably is too late to get the Xbox One out to the entire world by the 2013 holiday, but at the very least, Microsoft has to get their new console launched worldwide as soon as possible.

Wednesday, June 19, 2013

The big takeaway from E3 2013: Don't fix what isn't broken

June 19, 2013

By Nick Tricome


Update: On Wednesday, it was announced that Microsoft's policies on sharing and reselling games have been reversed.

There will be no fee to pay for used games, no restrictions on sharing a game with others and no required connection to the internet every 24 hours to play a game offline.

It's a good thing that Microsoft wised up and took away these restrictions, but according to Don Mattrick's statement, they did it after going over tons of feedback from fans.

"Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback," Mattrick wrote. "I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One."

"You told us how much you loved the flexibility you have today with games delivered on disc," Mattrick continued. "The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world."


The fact that Microsoft took away their planned restrictions for the Xbox One only reinforces the fact that people like having the freedom to share games in any way they see fit, and that there was nothing that needed to be changed in the first place.

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The dust has settled, E3 2013 has come to an end and enough time has passed to let it all sink in.

This year's show offered a lot to talk about, from the expected (more details and a price for both the Xbox One and PS4) to the unexpected (Kingdom Heart 3).

But what was the big takeaway from this year's E3?

Simple, don't fix what isn't broken.

Important Notice

June 19, 2013


For those of you that have visited 215 Gaming before, you probably noticed that we've written a few articles and one (albeit mediocre) let's play video, then completely vanished for a few months.

As the creator of this blog, I would like to apologize for disappearing like that.

Every person involved with 215 Gaming is currently a full-time college student and most of us also have jobs on top of that.

While we are passionate about writing articles and making videos about video games, each one of us will admit to having a rough time making the blog reflect our passion for one of the greatest entertainment mediums in the world.

We wish that we could have gotten off to a better more consistent start when we launched 215 Gaming back in March. Unfortunately, life got in the way.

Our schedules got hectic soon after the blog launched, with school, work and other obligations quickly taking top priority.

The good news is that school is over for all of us, which has freed up a lot more time for us to devote to the blog.

Although E3 is over, we have decided to use it as a platform for 215 Gaming's relaunch.

Starting today, content will start being posted on the blog again. An overall look at Nintendo's E3 presence by our very own Kevin Shirley will be the first article to go up, and more articles and videos will follow soon after.

Again, I am deeply sorry for our absence over the past few months and give my sincerest apologies.

For those of you who read our stuff from the beginning: Thank you! We hope you liked what we have done so far and continue to stick with us as we move forward.

For those of you who are seeing this blog for the first time: We really hope you like the content we produce and hope you follow us from here on out.

We have always had the passion to make 215 Gaming the best it can possibly be, but never really had the time. Now it finally looks like we have both.

We want to make 215 Gaming a great gaming blog, but we can't do it without you, the readers.

Let's build this blog together!
- Nick Tricome

Nintendo Direct, E3 2013: The Real Problem With Nintendo’s Franchise Obsession

June 19, 2013

By Kevin Shirley


This isn’t trying to be an asshole or anything, but can Nintendo make a game with a character they didn’t make 30 years ago?”

Our glorious leader, Nick Tricome, posed that question to us in a Facebook chat on the day of the Nintendo Direct conference. But, he is not the first one to say such a thing. 

The hardcore gaming community always seems to bash Nintendo for rehashing the same games over and over again. I find myself puzzled that Nintendo is always getting the flack for franchise milking in an industry where most of the successful games coming out seem to be sequels, an industry where Activision sculpts majestic mountains of dollar bills by cranking out a new Call of Duty each year, an industry where series that we were told were going to end at the trilogy mark are now getting fourth installments. 

Obviously, Nintendo isn’t the only company that loves to continue franchises.

What makes Nintendo a bit special is that they have been able to extend franchises for several decades, going back to the 1980s. 

Since the time a plumber first tried to save his girlfriend from that giant ape in 1981, Nintendo has developed characters that they would bring back again and again in series of sequels. 

Mario, Link, Samus, Kirby: these are just a few of the heroes that made “the big N” into the powerhouse that is today. Yet, many people complain that Nintendo is too reliant on milking its old franchises and is resistant to creating something truly new. 

At the recent Nintendo Direct Conference, the franchise fury appeared to be in full force. 

There was a new Super Mario, a new Mario Kart, new Donkey Kong, new Pokemon, and new Zelda. The event was bound to attract only more criticism of Nintendo refusing to retire its classic characters.

But, do I want the house of N to retire these characters? Do I want Mario to check into the Sacred Mushroom Retirement Home? Do I want Link to disappear into the Kokiri Forest, never to return? Do I want to wake up from Kirby’s Dreamland and never go back to sleep? My answer is an uncompromising “no.” 

I love Mario. I love Donkey Kong. Would I like to see another game starring Donkey Kong? Yes!... I just wish it didn’t look so much like the last Donkey Kong.

Tuesday, April 9, 2013

The pros, cons and in-betweens of Star Wars: The Old Republic


April 9, 2013

By Sean Fechtelkotter



Not so long ago in a galaxy that is actually pretty close by, Bioware released a new titan, one capable of seriously challenging Blizzard’s World of Warcraft. That titan was Star Wars: The Old Republic.


Sunday, March 24, 2013

999: It's like a book, but with puzzles!


March 24, 2013

By Kevin Shirley



Anyone here remember Nintendo Power? It was a magazine that was in print for over two decades. If you’re wondering what a magazine is, it’s basically a website made out of paper.
           
A couple years back, in an issue of that historic publication, I read an interview with a designer by the name of Kotaro Uchikoshi. He was talking about a piece of software for the Nintendo DS that he designed, called 999: Nine Hours, Nine Persons, Nine Doors. He also made a couple of jokes poking fun at his wife. Usually, I would just read these interviews to extract facts about the games discussed and the design process. But, not only did I find solid information about this new game. I also found the interview in itself to be pretty entertaining.
           
Last summer, I finally decided to order 999 off of Amazon. I put the game into my 3DS. I found myself reading loads and loads of text punctuated by occasional puzzle segments, but mostly a bunch of text.
           
I absolutely loved it.