Wednesday, June 19, 2013

Nintendo Direct, E3 2013: The Real Problem With Nintendo’s Franchise Obsession

June 19, 2013

By Kevin Shirley


This isn’t trying to be an asshole or anything, but can Nintendo make a game with a character they didn’t make 30 years ago?”

Our glorious leader, Nick Tricome, posed that question to us in a Facebook chat on the day of the Nintendo Direct conference. But, he is not the first one to say such a thing. 

The hardcore gaming community always seems to bash Nintendo for rehashing the same games over and over again. I find myself puzzled that Nintendo is always getting the flack for franchise milking in an industry where most of the successful games coming out seem to be sequels, an industry where Activision sculpts majestic mountains of dollar bills by cranking out a new Call of Duty each year, an industry where series that we were told were going to end at the trilogy mark are now getting fourth installments. 

Obviously, Nintendo isn’t the only company that loves to continue franchises.

What makes Nintendo a bit special is that they have been able to extend franchises for several decades, going back to the 1980s. 

Since the time a plumber first tried to save his girlfriend from that giant ape in 1981, Nintendo has developed characters that they would bring back again and again in series of sequels. 

Mario, Link, Samus, Kirby: these are just a few of the heroes that made “the big N” into the powerhouse that is today. Yet, many people complain that Nintendo is too reliant on milking its old franchises and is resistant to creating something truly new. 

At the recent Nintendo Direct Conference, the franchise fury appeared to be in full force. 

There was a new Super Mario, a new Mario Kart, new Donkey Kong, new Pokemon, and new Zelda. The event was bound to attract only more criticism of Nintendo refusing to retire its classic characters.

But, do I want the house of N to retire these characters? Do I want Mario to check into the Sacred Mushroom Retirement Home? Do I want Link to disappear into the Kokiri Forest, never to return? Do I want to wake up from Kirby’s Dreamland and never go back to sleep? My answer is an uncompromising “no.” 

I love Mario. I love Donkey Kong. Would I like to see another game starring Donkey Kong? Yes!... I just wish it didn’t look so much like the last Donkey Kong.

I’m not going to deny that Nintendo has made boatloads of sequels over the years, yet I never considered them to be a company that loved Xeroxing their games. 

Even when Nintendo made a sequel, which was constant, at the very least, it seemed like they were making a new twist on an old formula. 

If there is an era that defines this spirit of experimentation in existing properties to me, it is the Gamecube era. 

During the little, purple lunchbox’s life cycle, Mario cleaned up rainbow sludge with a high-tech water apparatus, Link traded the fields of Hyrule for a vast ocean and the long-forgotten Metroid series was reimagined as a first-person adventure into a planet full of otherworldly terrors. 

Not all of Nintendo’s experiments worked perfectly; perhaps, they should have just kept Star Fox Adventures as Dinosaur Planet; meanwhile, Super Mario Sunshine, while great fun, was not quite on the same level of brilliance as 64 and Galaxy. But, there was plenty of innovations that did work. 

In spite of the initial backlash from fans against the “kiddy” art style, Wind Waker would be recognized as a worthy addition to the Zelda saga, and while I prefer the classic, side-scrolling gameplay, few would argue that Metroid Prime wasn’t a wonderful achievement. 

I became a huge fan of Nintendo gaming during this generation, so a few of these games may have felt fresher to me than they did to people who had joined in during an earlier console cycle, yet I still believe that Nintendo made a great effort to play with the conventions of their most famous properties.

When I watched the recent Nintendo Direct conference, I felt the same as I did, watching E3 the year before: underwhelmed, with the sense that Nintendo has become more adverse to risk-taking. They revealed sequels that appeared to be retreads of the hits of the last few years.

Retro Studios proved with the Metroid Prime trilogy that they are one of the boldest, most talented, young development houses in the industry, and a great asset to Nintendo. 

Three years ago, the studio proved its versatility by resurrecting the classic Donkey Kong Country gameplay. With the ability to radically re-imagine as well as resurrect classic games, many people wondered how Retro Studios would surprise next, so we were all looking forward to the reveal of their new game at Nintendo Direct.

When Donkey Kong Country: Tropical Freeze was unveiled, I found myself disappointed. I enjoyed Donkey Kong Country Returns, and I’m certain that this one will be fun as well, but is that the only job Nintendo could think of for Retro? Not the resurrection of F-Zero? Paper Mario Online? Hell, I’m still ticked off that the Star Fox/Metroid crossover, which was rumored a year ago, turned out to be not real. 

Tropical Freeze does not appear to add much innovation to the series, and looks like a level pack for the last game. 

Is it too much to ask that Nintendo allow Retro to blow us away again?

Another game introduced at Nintendo Direct, which looked fun but not groundbreaking, was Super Mario 3D World, the Wii U follow-up to the 3DS system-maker, Super Mario 3D Land. 

I liked 3D Land. A lot. I thought it was brilliant how the game took the modern, 3D Super Mario gameplay and combined it with a level structure and world lay-out similar to some of the classic side-scrollers. 

However, I expected the new, 3D Mario platformer to provided its own major twist on the series: something as revolutionary on the Wii U as Super Mario 64 was on the N64, or as Galaxy was on the Wii. 

Instead, we got a game that looks like a souped-up Super Mario Land with a 4-player mode. 

The revelation reminded me of Mario’s most prominent sub-series in the last few years, New Super Mario Bros; originally a refreshing revival of the classic Mario formula for the DS, Nintendo repeated the formula on three other systems, never shaking up the gameplay drastically.

My greatest fear is that Nintendo is going to avoid making the next big revolution for the Mario franchise and instead repeat the 3D Land template over and over again.

Which is a shame. Is this all the Big N has to offer? The house that created Mario in the first place? The company that blew us away with Super Mario Galaxy six years ago? Hell, can’t we expect another series-redefining installment like, well, Super Mario 3D Land? 

3D World should be plenty of fun; I have no intention of dodging it like the plague. But, must Nintendo make one successful, innovative game, and say, “okay, that’s it. We’ll just continue making that.”

Is this the narrow path of Nintendo’s future? I shall dare to say, “no.” 

Yes, Nintendo seems to be planting its roots firmly in familiar soil, but there are glimmers of hope.

The new generation of Pokemon looks like it will be shaking up the classic formula, while taking the Pokemon trainer’s quest into the third dimension. 

A new Zelda for the 3DS looks like it will brilliantly combine the world of Link to the Past with the 3DS hardware. 

The Wii U is still young, and the 3DS is rising to the status of my new favorite system. I think there is still plenty of hope for the House of Mario.

And it’s not like Super Mario 3D World looks boring.

Other Thoughts:

-MEGAMAN’S GONNA BE IN SMASH BROS!!! Okay, I got really excited there. But if any third-party character belongs in Smash Bros, it’s the Blue Bomber, a legend of the NES era, forsaken by a publisher who has come to resent his creator. The Animal Crossing farmer should also be fun, and to anyone who’s crying about the Wii Fit Trainer ruining the tone of Smash: really?

-The Wonderful 101 looks quite exciting. It’s an original property! Not only that, but it appears that we have a game which really utilizes the Wii U gamepad, using the distinctive controller to offer a new twist on real-time strategy. I shall be watching the news on this game in the coming months.

-Pokemon X and Y has me excited. I can’t wait to see how the fairy type shakes the battlefield, while sky battles and swarms have me interested. But, let’s get real. You need to stop dodging this question Nintendo: is it Mewthree? Don’t hold out on me.

-I have to mention this one to please Bobby Caroselli: Bayonetta 2 is a Wii U exclusive. I’ve never played the first game, but the trailer I’ve watched for this new game has me interested. I’m not sure how well this will succeed as a Nintendo exclusive when the first game wasn’t even on a Nintendo system, though.


-New game by Monolith Soft. The worlds look similar. The gameplay appears similar. They show us an X in the same font as before. Is it really that hard to admit that this is the sequel to Xenoblade Chronicles?

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